#pragma once
#include "Component.h"
#include "../../Math/GeometryGenerator.h"
#include "../../Render/Buffer/VertexBuffer.h"
#include "../../Render/Buffer/IndexBuffer.h"

class MultiModel : public Component
{
public:

	MultiModel() = default;
	MultiModel(const std::string objPath, const std::string mtlDir = std::string());

public:
	
	std::vector<std::vector<Vertex>> mVertexGroups;

	std::vector<std::vector<uint32>> mIndiceGroups;
};